The "vngen_label_modify_style" Function
vngen_label_modify_style(id, col1, col2, col3, col4, shadow, outline, alpha, duration, [ease]);
|real/string||The ID of the label to modify (or keyword |
|color/macro||The text top-left gradient color, where |
|color/macro||The text top-right gradient color, where |
|color/macro||The text bottom-right gradient color, where |
|color/macro||The text bottom-left gradient color, where |
|color/macro||The text shadow color, where 'none' is default (or keyword |
|color/macro||The text outline color, where 'none' is default (or keyword |
|real (0-1)||The alpha transparency value, where 1 is default and 0 is fully transparent|
|real||Sets the length of the modification transition, in seconds|
|integer/macro||Optional: Sets the ease mode to perform the transition in|
Applies a four-color gradient and transparency modifications to the input entity ID. Color values can be input using GameMaker Studio's built-in color constants or functions like VNgen's
All modifications made with this script are permanent and will persist until another modification is performed. This script cannot be performed simultaneously with other modification actions operating on the same entity ID.
Unlike other entities, color modifications applied to labels are applied to each individual character in the string rather than to the string as a whole. The exception to this is animations, which are applied as normal.
See Macros & Keywords for a list of available style modes and ease modes.
vngen_label_modify_style("label", c_red, c_blue, c_green, c_yellow, c_black, c_white, 1, 2);