edgevn_char_style(id, start, body, listening face, talking face, xscale, yscale, alpha)
|edgevn_char_style(0, 10, spr_john_waving, spr_john_happy, spr_john_chatting, 1.25, 1.25, 1);|
Assigns a new set of sprites and display options to the character specified in the id parameter, beginning at the text ID specified in the start parameter. See edgevn_draw_char for information on the body, listening face, and talking face parameters. Additional features not available in edgevn_draw_char include the xscale, yscale, and alpha parameters, which set the size and transparency of the character, respectively: xscale refers to the horizontal scale of the character sprite and yscale the vertical scale, where a value of 1 equals 100% size. Alpha, on the other hand, is a real number ranging from 0-1 where 0 is completely transparent (invisible) and 1 is completely opaque (visible).
Note that this script can be applied to both static and dynamic characters, however applying this script to a dynamic character will not convert it to a static character.