Skips the typewriter effect of the current string (if enabled and in-progress), or continues from one line to the next if the current string is already fully drawn. As of version 1.2, also optionally plays a sound effect on navigation, but this sound only plays when continuing from one string to another, not when skipping the current string. If no sound is desired, use -1 for none.
Designed for use in keyboard and gamepad input events, but can be triggered in any event as desired (for example, by a timer). Must be run in the current text block object itself, or applied to the block object by means of a ‘with’ statement.