The "vngen_char_anim_start" Function
#
SyntaxArgument | Type | Description |
---|---|---|
name | string | The ID of the character to animate (or keyword all for all characters) |
anim | script | The animation script to perform |
duration | real | Sets the duration of the entire animation |
loop | boolean | Enables or disables looping the animation |
reverse | boolean | Enables or disables performing the animation in reverse keyframe order |
[ease] | integer/macro | Optional: Sets the ease override for the animation script |
#
DescriptionPerforms a keyframe animation script on the input entity ID with the input duration. As animations are temporary and relative, animations and modifications can be performed simultaneously.
See Included Animations for a list of included animation scripts and how to create your own, and Macros & Keywords for a list of available ease modes.