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The "vngen_char_modify_direct" Function

Syntax#

vngen_char_modify_direct(name, x, y, z, xscale, yscale, rot);
ArgumentTypeDescription
namestringThe ID of the character to modify (or keyword all for all characters)
xrealThe horizontal position to display the character, relative to the global offset
yrealThe vertical position to display the character, relative to the global offset
zrealThe drawing depth of the character, relative to other characters only
xscalerealThe horizontal scale multiplier, where 1 is default
yscalerealThe vertical scale multiplier, where 1 is default
rotrealThe character rotation, in degrees

Description#

Applies a new position, orientation, and scale to the input entity ID directly, outside the qScript loop.

All modifications made with this script are permanent and will persist until another modification is performed.

As this script is not an action, care should be taken in deciding when and where to execute it. If both *_modify and *_modify_direct scripts are executed together, whichever is run last will override the other.

Example#

var mx = window_mouse_get_x() - (window_get_width()*0.5);
var my = window_mouse_get_y() - (window_get_height()*0.5);
if (mouse_check_button(mb_left)) {
vngen_character_modify_direct("John Doe", mx, my, 0, 1, 1, 0);
}

This will map the character to the mouse, allowing the user to click and drag them to a new position on the screen.