The "vngen_char_deform_start" Function
vngen_char_deform_start(name, def, duration, loop, reverse, [ease]);
|string||The ID of the character to animate (or keyword |
|script||The deformation animation script to perform|
|real||Sets the duration of the entire animation|
|boolean||Enables or disables looping the animation|
|boolean||Enables or disables performing the animation in reverse keyframe order|
|integer/macro||Optional: Sets the ease override for the animation script|
Performs a keyframe deformation animation script on the input entity ID with the input duration. As animations are temporary and relative, animations and modifications can be performed simultaneously.
See Included Animations for a list of included animation scripts and how to create your own, and Macros & Keywords for a list of available ease modes.
vngen_char_deform_start("John Doe", def_breathe, 2.5, true, false);