The "vngen_char_deform_stop" Function

Syntax

vngen_char_deform_stop(name);
ArgumentTypeDescription
namestringThe ID of the character to stop animating (or keyword all for all characters)

Description

Stops the active keyframe deformation animation being performed on the input entity ID, if any. Note that this script only needs to be run to stop looped animations.

Example

vngen_event() {
vngen_scene_deform_stop("John Doe");
}