|string||The ID of the character to modify (or keyword |
|real||The horizontal position to display the character, relative to the global offset|
|real||The vertical position to display the character, relative to the global offset|
|real||The drawing depth of the character, relative to other characters only|
|real||The horizontal scale multiplier, where 1 is default|
|real||The vertical scale multiplier, where 1 is default|
|real||The character rotation, in degrees|
Applies a new position, orientation, and scale to the input entity ID directly, outside the qScript loop.
All modifications made with this script are permanent and will persist until another modification is performed.
As this script is not an action, care should be taken in deciding when and where to execute it. If both
*_modify_direct scripts are executed together, whichever is run last will override the other.
This will map the character to the mouse, allowing the user to click and drag them to a new position on the screen.