The "vngen_emote_destroy" Function

Syntax#

vngen_emote_destroy(id, wait);

Enables or disables waiting for the sprite animation to complete before destroying

Description#

Destroys the input entity ID, freeing its resources from memory. Can also wait until the current sprite animation is complete before destroying. Once a given ID has been destroyed, it can be created again with the same ID.

Note that this script is only required to destroy looped emotes, as non-looped emotes self-destruct automatically.

Example#

vngen_event() {
vngen_emote_destroy("emote_tears", true);
}