The "vngen_perspective_shader_stop" Function

Syntax

vngen_perspective_shader_stop(fade, [ease]);
ArgumentTypeDescription
faderealSets the length of time to fade shader out, in seconds
easeinteger/macroOptional: Sets the ease mode for fade transition

Description

Stops the active shader being performed on the global perspective, if any.

Example

vngen_event() {
vngen_perspective_shader_stop(0.5);
}