The "vngen_scene_anim_stop" Function

Syntax#

vngen_scene_anim_stop(id);
ArgumentTypeDescription
idreal/stringThe ID of the scene to stop animating (or keyword all for all scenes)

Description#

Stops the active keyframe animation being performed on the input entity ID, if any. Note that this script only needs to be run to stop looped animations.

Example#

vngen_event() {
vngen_scene_anim_stop("bg");
}