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The "vngen_scene_destroy" Function


vngen_scene_destroy(id, transition, duration, [ease]);
idreal/stringThe ID of the scene to destroy (or keyword all for all scenes)
transitionscriptSets the transition animation to perform
durationrealSets the length of the transition animation, in seconds
[ease]integer/macroOptional: Sets the ease override for the transition script


Destroys the input entity ID, freeing its resources from memory. Can also perform an exit transition animation before destroying. Once a given ID has been destroyed, it can be created again with the same ID.

See Included Animations and Macros & Keywords for a list of available transition animations and ease modes.


vngen_event() {
vngen_scene_destroy("bg", trans_fade, 2, ease_sin_in);