The "vngen_scene_modify_pos" Function

Syntax

vngen_scene_modify_pos(id, x, y, z, scale, rot, duration, [ease]);
ArgumentTypeDescription
idreal/stringThe ID of the scene to modify (or keyword all for all scenes)
xrealThe horizontal position to display the scene, relative to the global offset
yrealThe vertical position to display the scene, relative to the global offset
zrealThe drawing depth of the scene, relative to other scenes only
scalerealThe scene scale multiplier, where 1 is default
rotrealThe scene rotation, in degrees
durationrealSets the length of the modification transition, in seconds
[ease]integer/macroOptional: Sets the ease mode to perform the transition in
note

The scale multiplier here should not be confused with the scaling mode available in *_create_ext functions. The scale mode sets the entity's default scale, while the scale multiplier modifies the default scale.

Description

Applies a new position, rotation, and scale to the input entity ID.

All modifications made with this script are permanent and will persist until another modification is performed. This script cannot be performed simultaneously with other modification actions operating on the same entity ID.

See Macros & Keywords for a list of available ease modes.

Example

vngen_event() {
vngen_scene_modify_pos("bg", 150, 150, -1, 1.5, 45, 2);
}