|real/string||The ID of the text to replace|
|string||The character name to associate with the text|
|string||The new text string to display|
|real/macro||The horizontal texture offset, or origin point, relative to the top-left corner|
|real/macro||The vertical texture offset, or origin point, relative to the top-left corner|
|integer/macro||Sets the automatic scaling mode for the text|
|real||The width in pixels before text is wrapped into a new line|
|font/macro||The font to draw text in, where |
|color/macro||The color to draw text in, where |
|real||Sets the duration of the fade transition, in seconds|
|integer/macro||Sets the ease mode to perform the transition in|
|real/string||Optional: Sets the language flag for the text|
Replaces the input entity ID with a new string of text and fades the old text to the new one over the input duration.
As with other types of modifications, replacements made with this script are permanent and will persist until another replacement is performed. This script cannot be performed simultaneously with other replacement actions operating on the same entity ID.
Note that text elements are displayed as a surface, or texture, and the exact dimensions of this texture may not be known. As a result, functions like
scaling may not behave as expected. It is important to test your text actions and design your fonts and linebreaks to a standard which results in predictable texture dimensions.
Replaced text will be automatically added to the backlog.