Plays all audio associated with the highlighted log entry, if any. By default, only audio played with
vngen_play_voice will be included in the backlog. If multiple sounds are recorded for the highlighted event, they will be played back in sequence.
Intended for use in keyboard, mouse, or gamepad input events.
Note that if audio icons are supplied in
vngen_log_draw, it is also possible to click/tap the audio icon for playback.