The "vngen_do_continue" Function

Syntax#

vngen_do_continue([sound]);
ArgumentTypeDescription
[sound]soundOptional: A sound to be played when the script is run

Description#

Skips any ongoing actions in the current event or continues any actions which pause event progression to wait for user input. This script is highly contextual and will both take action or refuse to take action as is appropriate for many different situations built in to VNgen.

Recommended for use in mouse, keyboard, or gamepad input events.

Example#

vngen_do_continue(snd_continue);