VNgen operates in a hierarchy that goes something like this:
Global functions > local object functions > Quantum events > Quantum actions
While most of your time with VNgen will be spent in the last two categories, operating events and actions is only possible with the proper initial setup.
In this section we'll examine primary local object functions used for initializing and drawing VNgen content, as well as safely clearing VNgen from memory when the running object needs to be destroyed. All three of these processes are highly automated, but the first two must be executed in every VNgen object manually before it can be used. With this basic object setup completed, you'll be off to creating great content in no time.